Lightgem
Controls:
Controller is recommended, but not required!
Aside from movement, there are two actions: Toggling your light and dashing
SPACE and SHIFT on keyboard
Pretty much all buttons on controller do one or the other
Press SPACE or START (on controller) to begin in the splash screen
A small game made for 2023 1Bit jam. I tried various colour schemes and ultimately settled for this one, partly because it reminds me of our old Apple II computer, and party because I thought it reflected the light theming of the game and jam.
I decided not to go with music this time, because I kind of like the atmosphere as it is. The game is slightly inspired by the original Prince of Persia, in some ways!
Status | Released |
Platforms | HTML5 |
Author | cubehero |
Genre | Action |
Made with | Clip Studio Paint, Pyxel Edit, Godot, Aseprite, Bfxr |
Tags | 1-bit, Fantasy, Pixel Art, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Comments
Log in with itch.io to leave a comment.
Very cool! Cute cover photo too :D
It's a cool game! I think you made good use of the limited color palette; you mentioned going for an Apple II vibe, but it also vaguely reminds me of Gameboy games.
The mechanics are pretty simple, but you got good mileage out of them. I thought you used the light in some interesting ways, like the way different enemies react to it. I do wish that the light went out/came back faster than it does currently though. The blocks that toggle movement based on whether the light is on/off them are a little annoying to deal with given the 1 second delay between hitting the light button and the light fully vanishing.
I also got stuck for a while on the introduction to dashing, where you had to hit a button then dash through the door. I was trying to stand on the button, and then dash through the door after it had fully opened, but even dashing from the very edge of the button I couldn't make it. I didn't realize that I could step off the button as soon as the door had started opening and the door would keep opening; it felt a little off that using that trick was necessary at such an early point of the game.
That whole essay about minor gripes aside, this is a nice little retro experience.